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Shattered Worlds RPG

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Mar 23, 2017

In the next thrilling episode of Shattered Worlds: The Rising Tide, Steve Mathew's character, the Mistral Dreamwalker known as Talon, goes on a wild spiritual chase to find the identity of the surviving scientist. 

Game mechanics in this one:

To raise attributes after character creation, you can spend 2 action points to increase an attribute 1 point. You can only raise an attribute 1 point per increase in level. 

Holding a spell/power - if a power using individual rolls a successful check of the corresponding attribute, the character may use one power while maintaining an existing one. The second action's value will be decreased by 2 until the maintained power is ended. At higher levels, characters may be able to maintain more than one power/spell at a time.

In the astral realm, characters' Shadow is the base stat for all rolls unless noted otherwise by LM.

A player may dodge or parry, but additional attacks after that will target the character's base armor stat unless the player takes a full defense round(chosen at beginning of round).

Some creatures will have a counterattack when taking hits. This creature deals 2d6 to its attacker any time they inflict 6 or more points of damage.


Closing Song: "Horror With Eyeballs"


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